9/11/2023 0 Comments Windows virtual audio![]() LoopBeAudio software = ~29ms (using the ASIO4ALL driver)įor the LoopBeAudio solution, I had to use the ASIO4ALL driver because it made it possible to agglomerate both the RME hardware audio interface and the LoopBeAudio virtual software audio interface in GP. ![]() RME UCX loopback = ~12.5ms (using the RME driver) So what I measured is only the additionnal latency introduced by the audio loopback. So, I simply recorded a DX7 percussive sound “straight” out of the plugin and after the loopback, and mesured the relative delay. I wanted to report the additionnal latencies achieved when using the hardware loopback of my RME UCX with regard to the LoopBeAudio software for Windows. ![]() Regarding my evaluation of loopbeaudio, this is an older report: So I prefer to use the RME hardware loopback. I heard that it is in contrary very quick?!īut as it behaves as an audio interface, I needed to aggregate it with my RME audio interface and had to therefore use ASIO4ALL which introduces latency with regard to the RME audio drivers. ![]()
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